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242 points Anon84 | 1 comments | | HN request time: 0.2s | source
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almd ◴[] No.42161878[source]
This is often used by audio mixing engineers and taught in a roundabout way at schools and studios. We think a lot about where thins “sit” in the mix. Proximity wise, and even height wise in a stereo mix. Eventually you learn how to locate things in headphones and it’s a really weird sensation when you realize you can do it. The kicker is we start out by simulating real environments in mixes, but then end up having to simulate what people expect from the medium as opposed to real life. For example something I learned doing video audio, if someone is writing something on a train, viewers expect to hear the pen on paper. But irl, there’s not a chance it’s audible. Explosions are always distorted because microphones end up clipping due to the volume, etc.

A great book on spatial simulation is The Art of Mixing by David Gibson. Older but forever relevant

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vasco ◴[] No.42163060[source]
> For example something I learned doing video audio, if someone is writing something on a train, viewers expect to hear the pen on paper

Just yesterday was watching Territory season 1 where the characters have an intense suspenseful, almost whispering "serious voice" conversation while standing next to a running helicopter, without even raising their voices which took me out of the scene.

So the question is, do viewers want it, or do know it all producers say people do and put it in?

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Moru ◴[] No.42163762[source]
When they say viewers want it, they mean just about 90% won't notice. Most people haven't been close enough to a running helicopter to understand.

I'm having problems watching movies at all, there is so many things breaking my immersion. :-)

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kibwen ◴[] No.42166285[source]
> When they say viewers want it, they mean just about 90% won't notice.

Even more than that, they will notice if you don't it the "wrong" way that they've come to expect. This is called The Coconut Effect: https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCoconutEffect

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1. quinnirill ◴[] No.42176853[source]
Surprisingly, it’s also present in live sports, see for example this article (in Finnish) about sounds in winter sports broadcasts: https://yle.fi/aihe/a/20-10005843