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242 points Anon84 | 1 comments | | HN request time: 0.231s | source
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almd ◴[] No.42161878[source]
This is often used by audio mixing engineers and taught in a roundabout way at schools and studios. We think a lot about where thins “sit” in the mix. Proximity wise, and even height wise in a stereo mix. Eventually you learn how to locate things in headphones and it’s a really weird sensation when you realize you can do it. The kicker is we start out by simulating real environments in mixes, but then end up having to simulate what people expect from the medium as opposed to real life. For example something I learned doing video audio, if someone is writing something on a train, viewers expect to hear the pen on paper. But irl, there’s not a chance it’s audible. Explosions are always distorted because microphones end up clipping due to the volume, etc.

A great book on spatial simulation is The Art of Mixing by David Gibson. Older but forever relevant

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hackernewds ◴[] No.42162108[source]
You went on quite many topics there. Could you expand on the proximity and height? Fascinating

The closest analogue I can think of is how due to practice now anyone can close their eyes and imagine typing entire essays how they know exactly where the keys are. Try it.

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1. webspinner ◴[] No.42175451[source]
If you know how to touch type you should already know how to do this. I know for me it was a requirement in my 7th grade class.