I have been working on FPGA's and, in general, programmable logic, for somewhere around thirty years (started with Intel programmable logic chips like the 5C090 [0] for real time video processing circuits.
I completely skipped over the whole High Level Synthesis (HLS) era that tried to use C, etc. for FPGA design. I stuck with Verilog and developed custom tools to speed-up my work. My logic was simple: If you try to pound a square peg into a round hole, you might get it done yet, the result will be a mess.
FPGA development is hardware development. Not software. If you cannot design digital circuits to begin with, no amount of help from a C-to-Verilog tool is going to get you the kind of performance (both in terms of time and resources) that a hardware designer can squeeze out of the chip.
This is not very different from using a language like Python vs. C or C++ to write software. Python "democratizes" software development at a cost of 70x slower performance and 70x greater energy consumption. Sure, there are places where Python makes sense. I'll admit that much.
Going back to FPGA circuit design, the issue likely has to do with the type, content and approach to training. Once again, the output isn't software; the end product isn't software.
I have been looking into applying my experience in FPGA's across the entire modern AI landscape. I have a number of ideas, none well-formed enough to even begin to consider launching a startup in the sector. Before I do that I need to run through lots of experiments to understand how to approach it.
[0] https://www.cpu-galaxy.at/cpu/ram%20rom%20eprom/other_intel_...