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246 points Anon84 | 2 comments | | HN request time: 0.403s | source
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almd ◴[] No.42161878[source]
This is often used by audio mixing engineers and taught in a roundabout way at schools and studios. We think a lot about where thins “sit” in the mix. Proximity wise, and even height wise in a stereo mix. Eventually you learn how to locate things in headphones and it’s a really weird sensation when you realize you can do it. The kicker is we start out by simulating real environments in mixes, but then end up having to simulate what people expect from the medium as opposed to real life. For example something I learned doing video audio, if someone is writing something on a train, viewers expect to hear the pen on paper. But irl, there’s not a chance it’s audible. Explosions are always distorted because microphones end up clipping due to the volume, etc.

A great book on spatial simulation is The Art of Mixing by David Gibson. Older but forever relevant

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1. bestouff ◴[] No.42165495[source]
I think what you mean is that all your examples don't work when recorded. But a human being in a train may hear the pen on the paper.
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2. romwell ◴[] No.42170408[source]
You can absolutely hear someone writing in a room.

Whether it's audible on a train, depends on how insulated the train is.

I get the OP's point, but indeed this probably wasn't the best example.