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163 points codetrotter | 2 comments | | HN request time: 0.446s | source
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somat ◴[] No.42163114[source]
I am a bit surprised Apple allows it.

I am not really familiar with the apple ecosystem, but my understanding is that they frown on open execution environments, that is emulators, virtual machines, interpreters etc. and a system that lets anyone develop and load games sounds like just that.

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jezek2 ◴[] No.42163631[source]
Programming languages (IDEs) were always allowed as long as the code couldn't be downloaded from the internet. Local or cloud load/save is OK. An user copying it manually using a clipboard from a web page is OK as that's user doing. But direct downloading was a no-no. This was explained as to prevent any application from becoming AppStore-like.

There are some tricks, like using curl | sh approach by the user for UNIX-like environments, or similar things for Python IDEs. But again it is something that the user have to do and learn about it from an outside source.

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1. stavros ◴[] No.42163768[source]
I wonder if Apple will allow code downloading in the EU, now that they have to allow alternate app stores anyway.
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2. dtgriscom ◴[] No.42164187[source]
... what's in it for Apple? It would just make their lives more complicated.