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590 points consumer451 | 1 comments | | HN request time: 0.214s | source
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zamadatix ◴[] No.42161296[source]
I absolutely love these firehose projects. So much fun. Makes me hope Bluesky gets 10x bigger soon :D.

If you add the following line just prior to the return in createTextTexture() the blurriness goes away:

  texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
The perf could probably be largely solved with reusing texture objects as a pool instead of creating then destroying them as needed. I'm too lazy for that though :p.
replies(3): >>42161375 #>>42164005 #>>42192417 #
1. theoretically23 ◴[] No.42161375[source]
Thanks - implemented some texture pooling (via LLM). I think the blurriness may [accidentally] help with the retro aesthetic, but I'll try to get that the anisotropy in as an optional parameter.