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kstrauser ◴[] No.42160831[source]
Rust was a pain in the ass until I stopped trying to write C code in it and started writing idiomatic Rust. I don’t know the author of this blog, but he mentions extensive C++ experience which makes me wonder if he’s trying to write C++ in Rust.

Maybe not! Maybe it’s truly just Rust being stubborn and difficult. However, it’s such an easy trap to fall into that I’ve gotta think it’s at least possible.

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1. maguirre ◴[] No.42160844[source]
Are there examples one can learn from about idiomatic rust? I would appreciate either books or projects to learn from.
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2. kstrauser ◴[] No.42160890[source]
https://doc.rust-lang.org/book/ is great. I’d been writing Rust for months before I started reading it and still began learning new things from the start. Oh, that’s why it does this!

Edit: Oh! And use “cargo clippy” regularly. It makes excellent recommendations for how to make your code more idiomatic, with links to docs explaining why it’s nicer that way.

3. galangalalgol ◴[] No.42160891[source]
Rust, like ocaml, is best when used purely functionally until you run into something that isn't performant unless its imperative. But unlike ocaml or haskell there is a safe imperative middle ground before going all the way to unsafe. People who write modern C++ with value semantics etc. seem to have a lot less trouble than people coming from Java.
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4. zeta0134 ◴[] No.42161001[source]
Generally I have the easiest time when I declare my state in the outermost scope possible, and then pass it into functions that need to operate on it. If I'm using an actual pointer, rather than a mutable reference that came in as an argument, something weird is happening! Usually that's the interface with some external library.

Rust in particular is *really* obnoxiously bad at OOP patterns, and I think my lesson at this point is that this is because it is hard to do OOP safely, at least in a way that jives with its borrow checker. Something like functional core, imperative shell seems to be a much nicer flow for the thing in general.

Anyway, I've just got the one major Rust project (an NES emulator) so I'd say I'm pretty early in my Rust journey. For me personally, the good points (delightful match, powerful enum) outweigh the bad (occasional borrow checker weirdness, frustrating lifetimes) but I think it depends a lot on what you're trying to do with it.

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5. lowbloodsugar ◴[] No.42161004[source]
I mean, I don’t write it that way, but if it works for you. I wouldn’t say you have to write it that way so I wouldn’t want to put anyone off.

Thinking about your answer a bit more, one of the paradigms of Rust is “there shall be many immutable references or just one mutable reference” and so I can see that functional programming would naturally lead to that. But it’s a paradigm that works with the underlying principles rather than the true nature of the language, IMHO.

I do it by thinking about different domains of object graphs, and how data moves between them, for example.

6. nh2 ◴[] No.42161039[source]
It's difficult to really use Rust purely functionally given that it removed pure functions from its type system, and that has a limited stack size.
7. ijustlovemath ◴[] No.42161062[source]
You can achieve some level of OO design by using traits (the generic kind, not the dyn kind), but I think the functional style and inline testing gives you a ton of nice properties for free!

Rust also pushes you to refactor in a way that really pulls out the core of your problem; the refactoring is just you understanding the problem at a deeper level (in my experience)

8. IshKebab ◴[] No.42165146[source]
Most Rust code is not purely functional in my experience. It's quite similar in style to C++ except:

1. No class hierarchies and inheritance.

2. The borrow checker forces a tree structured ownership style. You don't get spaghetti ownership. This is generally great because that coding style leads to fewer bugs. But sometimes it is annoying and you have to use indices rather than pointers as references.