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176 points Brajeshwar | 4 comments | | HN request time: 1.597s | source
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doomlaser ◴[] No.42157271[source]
Come on, Apple. What are you doing? I was thinking just the other day that Apple should virtualize older iPhones within the latest iPhone system software, so you could seamlessly open old apps and games (32-bit, anyone?) in their own containerized environments. I can't think why they haven't added this feature for any reason other than money grubbing.

You could even customize the containers to be completely closed off from the rest of the iPhone—no contacts, no Internet access (or high security Internet access), etc.

Come on, Apple. Do something good for once. Oh and bring back the headphone jack.

-Mark

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jsheard ◴[] No.42157360[source]
For better or worse it's never been Apples MO to keep software working forever, that's Microsoft's schtick. PPC OSX software is gone, x86-32 OSX software is gone even on hardware that could still run it natively, AArch32 iOS software is gone, and if history is any indication it's only a matter of time before x86-64 OSX software is gone too.
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1. bsimpson ◴[] No.42157547[source]
Interesting juxtaposition against yesterday's front page: Valve updates Half Life 2 for 25th Anniversary.

If the requirements are still accurate, it will run on XP with 512MB RAM.

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2. ◴[] No.42157620[source]
3. aspenmayer ◴[] No.42157704[source]
Maintaining the build artifacts and pipelines and testing backward compatibility for a long-lived project like HL2 must be pretty difficult, I would think? That’s a great example and counterpoint.
4. shantara ◴[] No.42158441[source]
In addition to this, Steam provides an option for developers to expose the older game versions to the players, which Valve themselves make an active use of. So if you have a specific old mod that’s not compatible with the new update, or don’t want to deal with the update in a middle of playthrough, you don’t have to upgrade