←back to thread

567 points Philpax | 1 comments | | HN request time: 0.001s | source
Show context
inasio ◴[] No.42152655[source]
It would be nice if it was again possible to run it in current Mac OS. The original Half life still lists Mac OS but with incompatible information (newer versions of Steam require recent versions, but HL only runs on old 32 bit OSX)
replies(3): >>42153072 #>>42154318 #>>42157621 #
mrpippy ◴[] No.42153072[source]
It should work in Wine, although I haven't tested this update yet.

(disclaimer: I work for CodeWeavers, we sell CrossOver which should be a great and easy way to play)

edit: tested out the 20th anniversary update on M2 Pro, it works great!

replies(2): >>42153227 #>>42153482 #
inasio ◴[] No.42153227[source]
All, or at least most of Valve's games used to run natively on Mac, and now they don't (even on Intel Macs)
replies(2): >>42153420 #>>42156414 #
Rinzler89 ◴[] No.42156414[source]
Is this a problem Valve should invest in fixing because it's an issues caused by them, or a problem Apple created for not caring about backwards compatibility on MacOS the same way Microsoft does on Windows?

If Apple doesn't care about backwards compatibility on their platform, why should Valve or other developers be burdened with the added cost, especially on a platform with small market share that won't drive many sales?

replies(1): >>42157481 #
1. freedomben ◴[] No.42157481{3}[source]
Amen. I didn't understand why Apple is one of the only companies that gets to break backward compatibility, and escape all blame when stuff breaks. It always seems to be put on the software developer to update with whatever Apple's new requirements are, even when it's older software (or ancient)!