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376 points turrini | 1 comments | | HN request time: 0.286s | source
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rkharsan64 ◴[] No.42146864[source]
On a general note, I would recommend any new (and experienced!) programmers to master the debugging tools of their ecosystem. I've seen countless experienced developers use printf-based debugging and waste hourse debugging something which could've been easily figured out by setting a breakpoint and stepping through your code. This is also a good way to understand code you're unfamiliar with.

This is one area where I believe a GUI tool is so much better: I can hover over variable names to view their values, expand and collapse parts of a nested structure, edit values easily, and follow execution in the same environment I write my code in.

Sure, it doesn't help much for some scenarios (one I've heard people mention is multithreaded code, where logs are better?), but for most people it's not that far from a superpower.

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mpweiher ◴[] No.42147101[source]
Interesting.

My experience is the opposite: I see developers waste hours stepping through their code a line at a time when a few judiciously placed logs (printfs() are fine, but we can do better) would have told them exactly what they needed in a jiffy.

If you have a fairly shallow bug, that is a single point in your code that always behaves incorrectly, then I find debuggers reasonably effective.

But most of the bugs that I see aren't that shallow, with code misbehaving when the context is just so and perfectly fine otherwise. In those cases, I need to see lots of different invocations and their context. The debugger is like trying to drink the information ocean I need through a straw. A mostly plugged straw.

I wonder what makes our experiences so different? Do you unit test a lot? Particularly with TDD? I am guessing that this practice means I just don't get to see a lot of the bugs that a debugger would help me with.

(And it doesn't mean I never fire up the debugger. But it is fairly rare).

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BearOso ◴[] No.42147930[source]
Inserting a breakpoint is just as easy as a printf, and as long as you're still using a debugging build, you don't have to recompile. With the printf you might not have considered all the variables you need, so you have to go back, insert, and recompile. With a breakpoint you can inspect the contents of anything at that scope, and even see what the code flow is with that given state. You can even save a core dump to go back to later.

You can also script breakpoints to output the info you want and continue, giving you your information ocean.

Basically, a debugger is a more efficient and powerful tool. In the one situation where you're not skilled with a debugger feature, a printf can be quicker than having to learn, but it's objectively worse.

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PontifexMinimus ◴[] No.42148517[source]
> With the printf you might not have considered all the variables you need, so you have to go back, insert, and recompile

In some languages, such as Python, it's fairly easy to write a debug-print function that prints all the local variables (as well as the function name and line number it was called in).

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9dev ◴[] No.42148735[source]
That misses the mark. You can’t really compare a hackish ”print the world as a string“ function against a debuggers ability to stop time, walk around, pick things up, slice them open, put them somewhere else, and start time again.

That’s not just not the same league, it’s playing a whole different game.

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PontifexMinimus ◴[] No.42149326[source]
You call it haskish but it's something I've done in the pasty and find useful.

I don't find debuggers all that useful, because I often find I'm spending more time thinking about how to use the debugger rather than how to fix the bug; since debugging is hard I want tools that I don't have to think about at all, as they distract me from thinking about the bug.

Maybe that's because I don't have enough experience with a particular tool. If I used a debugger more often it would come naturally to me. But I find most of my bugs are simple enough that that doesn't happen, because I write modular code and TDD.

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1. 9dev ◴[] No.42155951[source]
I mean sure, logging metadata is better than nothing. But that’s akin to saying you don’t need a car because your feet have never failed you at crossing distances. Yes, you need to learn driving first, and that can seem hard at the beginning, but I doubt you’d want to go back to walking after.

To each their own, but I wholeheartedly recommend learning about debuggers. It should be one of the core tools of every software engineer.