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492 points storf45 | 1 comments | | HN request time: 0.302s | source
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freditup ◴[] No.42154036[source]
I wonder if there will be any long term reputational repercussions for Netflix because of this. Amongst SWEs, Netflix is known for hiring the best people and their streaming service normally seems very solid. Other streaming services have definitely caught up a bit and are much more reliable then in the early days, but my impression still has always been that Netflix is a step above the rest technically.

This sure doesn't help with that impression, and it hasn't just been a momentary glitch but hours of instability. And the Netflix status page saying "Netflix is up! We are not currently experiencing an interruption to our streaming service." doesn't help either...

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2OEH8eoCRo0 ◴[] No.42154158[source]
Is cable and broadcast better for live TV? No scaling issues. Doesn't matter how many people tune in.
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vitus ◴[] No.42154571[source]
It's fundamentally different, for sure.

Most third-party internet-based streaming solutions are overlaid on top of a point-to-point network, while broadcast is one-to-many, and even cable tends to use multicast within the cable provider's network.

You have potentially different problems, e.g. limited bandwidth / spectrum. If, say, there are multiple games going on at the same time, you can only watch whichever feed the broadcaster decides to air. And, of course, regardless of the technology in use, there are matters of acquiring rights for various events. One benefit of internet-based streaming is that one service can acquire the rights and be able to reach everyone, whereas an individual cable provider might only reach its direct subscribers.

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1. Ekaros ◴[] No.42154740[source]
On cable(terrestrial is entirely different) even the bandwidth or spectrum is less limiting for broadcasting multiple games. Hard thing is the other parts of production, like cameras, live-directing and live commentary. Adding new channels is less challenging than actual producing content at expected level there.