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322 points LorenDB | 1 comments | | HN request time: 0.21s | source
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jsheard ◴[] No.42143406[source]
From the GitHub this is only capable of 3DoF tracking, which puts it in the same category as the defunct Oculus Go headset, or Google Cardboard. 6DoF is really the bare minimum to qualify as proper VR nowadays.

For the uninitiated 3DoF means the headset only tracks the rotation of your head, not your heads absolute position as you move around, while 6DoF tracking does both. 6DoF is also much harder to implement.

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chii ◴[] No.42143534[source]
3dof is sufficient, imho, for a large number of VR use cases, because most people don't have a full room dedicated to it, but is at a desk. Sitdown VR setups would be more common, if the equipment was cheaper.
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1. geon ◴[] No.42150345[source]
I have absolutely zero interest in 6dof gaming. On the other hand, I dreamt of 3dof gaming since the 90s.

Once the technology started emerging, I was so exited about the potential. A few games gained support for shutter glasses etc, but 6dof was hyped up so much that everyone jumped on that train instead.