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322 points LorenDB | 1 comments | | HN request time: 0.209s | source
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jsheard ◴[] No.42143406[source]
From the GitHub this is only capable of 3DoF tracking, which puts it in the same category as the defunct Oculus Go headset, or Google Cardboard. 6DoF is really the bare minimum to qualify as proper VR nowadays.

For the uninitiated 3DoF means the headset only tracks the rotation of your head, not your heads absolute position as you move around, while 6DoF tracking does both. 6DoF is also much harder to implement.

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chii ◴[] No.42143534[source]
3dof is sufficient, imho, for a large number of VR use cases, because most people don't have a full room dedicated to it, but is at a desk. Sitdown VR setups would be more common, if the equipment was cheaper.
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1. Tarks ◴[] No.42143985[source]
Also have to hard disagree. I remember going from the Oculus DevKit2 to the Vive, seeing the change in people we'd invite over for "I'm done trying to convince you with words just Come over and try out VR" evenings.

6DOF, even when sitting, is a significant difference. Your brain immediately feels far more at home with good 6DOF.

Fun fact : one week I spent about 5-6 hours every evening playing Elite Dangerous in VR. Mining asteroids while listening to lofi cyberpunk and pretending that mining was my whole life, it was great. Until my partner would bop me on the back of the head ^_^