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56 points lnenad | 3 comments | | HN request time: 0.001s | source

Hey HN,

I built this simple puzzle generator to play around with wasm a bit.

It's open source if anyone wants to play around with the code https://github.com/lnenad/puzzlip

1. doodpants ◴[] No.42128104[source]
Neat, but the "Diffictulty" slider is a bit of a misnomer, IMHO. Puzzles with more pieces just take longer. I'm not sure what would be a better label, though. (If I were feeling uncharitable, I would propose "Tedium", or perhaps "Carpal Tunnel Risk" :-)

I wonder if there might be a way of changing the difficulty without changing the number of pieces? Like maybe putting gridlines between the pieces, so that you can't actually see the seamless connection between two correctly-oriented pieces?

replies(1): >>42128962 #
2. lnenad ◴[] No.42128962[source]
Hmm, I don't know to be honest, usually difficulty translates to spending more time and the pieces being smaller does it make it visually harder to discern right?
replies(1): >>42129887 #
3. carltg_ ◴[] No.42129887[source]
Not really, time doesn't make something difficult, just tedious. For the cat puzzle, smaller pieces doesn't really make a difference. Once you get a corner it is easy to line up and knock them down. So, just tedious