> A pre-Covid survey exploring how US students aged 8-18 utilize digital technologies both inside and outside of school provides the answer (values below are per week) ...If we extrapolate and consider a typical U.S. academic school year of 36 weeks, these numbers suggest that students spend 198 hours annually using digital devices for learning purposes, and 2,028 hours annually using those same exact tools to jump around between scatter-shot media content.
is incredibly silly, given that it is counting time on device outside of class (things that students are allowed to do) against effectiveness of in class usage.It's like arguing that a student who likes reading Harry Potter, or Comic Books 2 hours a night is forming habits against the idea of using books for learning. Students who play games or watch movies are not alcoholics using beer for buoyancy studies.
Not only this, it groups listening to music on a computer as an independent recreation activity, and not something that students will do concurrently with homework or other tasks outside of class, double dipping on recreation hours. As if listening to music isn't a boon for learning, which it easily can be.