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346 points obscurette | 2 comments | | HN request time: 0.001s | source
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donatj ◴[] No.42116365[source]
I work in EdTech, I have for a very long time now, and the problem I have seen is no one in education is willing to ACTUALLY let kids learn at their own level.

The promise of EdTech was that kids could learn where they are. A kid who's behind can actually continue to learn rather than being left behind. A kid who's ahead can be nurtured.

We had this. It worked well, in my opinion at least, and the number of complaints and straight up threats because kids would learn things "they shouldn't be" was just… insanely frustrating.

Now in order to keep schools paying for our services, every kid is banded into a range based on their grade. They are scored/graded based on their grade level rather than their growth. It's such a crying shame.

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tombert ◴[] No.42116592[source]
A bit tangential but related.

I dropped out of college in 2012 and was one of the very lucky few who managed to find software engineering work almost immediately [1].

I had a bit of a complex about not having a degree, and a few times I tried going back only to drop out again because I would get bored; by the time I had gone back, I already knew enough stuff to be qualified as an engineer, and as such I didn't feel like I was getting a lot out of school and I would paradoxically do pretty poorly because I was half-assing everything.

It wasn't until I found out about WGU in 2021 where I actually decided to finish my degree, primarily because WGU lets me work at my pace. Since I already knew a lot about computer science, I was able to speed through the classes that would have been very boring to me, and I finished my degree really quickly as a result. I don't feel like my education is appreciably worse than people who did things in a traditional brick and mortar school, but I'm not 100% sure if I'm a test for this.

It made me realize that, at least for people like me, EdTech can be extremely powerful stuff. School can be a lot more engaging when it's personalized, instead of the frustrating "one size fits all" of traditional lecturing.

[1] I say "lucky" because I think it was exactly that: luck. Yeah I learned this stuff on my own for fun but finding an employer who was willing to hire someone without credentials was never guaranteed and I feel extremely fortunate to have accidentally timed my dropout about perfectly.

EDIT: For those confused, WGU means "Western Governors University" in this case.

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jspiral ◴[] No.42116707[source]
WGU was a customer when I was at Learning Objects, they always impressed me visionary and outcome oriented. glad to hear a positive anecdote more than 10 years later.
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1. VSerge ◴[] No.42117072[source]
I think many people have very positive experiences and data, at scale, speaking to the kind of success Edtech can have.

I was involved with a study by the Center for Game Science (University of Washington), led by Zoran Popovic (of Foldit fame), with over 40 000 kids in the US, Norway and France participating, from grade 1 to the end of high school. I think the numbers were 93% of kids managing to achieve mastery in solving an equation for x in one hour and a half of this, starting from first principles in their learning (it didn't matter what they knew before or didn't).

This was met by downright hostility from some schools systems, with the institutions saying in essence "it's impossible kids learn like this", ignoring empirical evidence in the process. Teachers on the other hand, thought it was great and had a profoundly positive impact on their students. Nordics seemed to be less averse to letting their students progress along this path. Ultimately the company that had developped the game went towards more traditional school publishing with paper methods + digital tools, which in my opinion is vastly less efficient, but that has the huge benefit of being something school systems know how to buy and implement.

This is meaningful when looking at the promise of edtech, because a lot of what's called edtech is frankly of poor quality, but some things are pure gems, and saying edtech has failed like the author of this article is not only misguided but dangerous in the extreme for the kids, often from underprivileged backgrounds, who benefit the most from this kind of cooperative, adaptive, and gamified approaches.

These approaches don't feel like school, they don't feel complicated, and kids can just have fun and explore and learn logical rules, verbalize what they are doing with one another and help one another, progress at their own pace, and end up learning stuff considered "hard" when it really isn't, like math, physics, chemistry, etc, ie logical ruleset that can be represented with meaningful manipulatives and made into a fun learning journey.

Here's a 5 minutes vid the center for Game Science published at the time: https://www.youtube.com/watch?v=IdrraeJyhoQ Some numbers here: https://dragonbox.com/about/algebra-challenge

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2. cwoolfe ◴[] No.42118048[source]
Yeah! I used Dragon Box in my high school math class back in 2015. Loved it!