Electronic learning materials tend to be consumer oriented. Instead of reading a book you’re going to click through an interactive story book, etc.
But custom software and is very expensive, and doesn’t scale. Thousands of work hours to make 1 consumable hour. It’s like maintaining an MMO and adding new quests every week, but without the talented devs or interesting source material.
The real leverage offered by technology is creative tools that enable experiences which are impractical, like simulations, etc.
But it’s probably a tougher sell to administrations:
- no telemetry (surveillance)
- not an on rails experience you can drop a low performing kid in front of