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273 points isaacfrond | 1 comments | | HN request time: 0.201s | source
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CM30 ◴[] No.42071706[source]
To be fair, it kinda makes sense. The person best equipped to criticise a game or work is probably often someone who's experienced it for the longest. That way, they get to know all the things that don't add up, get repetitive on repeat playthroughs, various UI and UX annoyances that get worse the more you experience them, etc.

There's a reason the biggest fans of a game or film or TV series tend to give some of the harshest criticism, and why the most active users of a tool or program tend to have the most to say about it.

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1. gambiting ◴[] No.42074959[source]
I don't know - I'm a gamedev with several critically acclaimed games behind my belt and....I can't enjoy any of them. I think once you spent thousands of hours on a game and you know how the sausage is made so to speak, it's almost impossible to enjoy something. That doesn't make you a good critic, quite the opposite I think, because it's impossible for you to see how a new player who just bought the game and is playing it for the first time might feel about it.