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273 points isaacfrond | 2 comments | | HN request time: 0.421s | source
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CM30 ◴[] No.42071706[source]
To be fair, it kinda makes sense. The person best equipped to criticise a game or work is probably often someone who's experienced it for the longest. That way, they get to know all the things that don't add up, get repetitive on repeat playthroughs, various UI and UX annoyances that get worse the more you experience them, etc.

There's a reason the biggest fans of a game or film or TV series tend to give some of the harshest criticism, and why the most active users of a tool or program tend to have the most to say about it.

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1. sharkbird2 ◴[] No.42074661[source]
Depends on how you look at games as a form of entertainment.

If you see them as long term investments that you intend to give hundreds or thousands of hours of your time, then yes I agree with your stance.

But if you see games more like an expendable medium that gives you a couple of hours of entertainment before they grow stale, like watching a movie, then it's a different thing.

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2. oneeyedpigeon ◴[] No.42075243[source]
Of course, games are one and the other and many things between. This is one of the fascinating things about the medium — it has much greater variety than "movies", for example.