Arguably the November 1996 launch of 3dfx kickstarted GPU interest and OpenGL.
After reading that, it’s hard to take author seriously on the rest of the claims.
Arguably the November 1996 launch of 3dfx kickstarted GPU interest and OpenGL.
After reading that, it’s hard to take author seriously on the rest of the claims.
“GeForce 256 was marketed as "the world's first 'GPU', or Graphics Processing Unit", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second"”
They may have been the first with a product that fitted that definition to market.
I don't think you can get a speedup by running neural networks on the GeForce 256, and the features listed there aren't really relevant (or arguably even present) in today's GPUs. As I recall, people were trying to figure out how to use GPUs to get faster processing in their Beowulfs in the late 90s and early 21st century, but it wasn't until about 02005 that anyone could actually get a speedup. The PlayStation 3's "Cell" was a little more flexible.