This is one of the nicer ones.
It looks pretty conservative in it's use of Rust's advanced features. The code looks pretty easy to read and follow. There's actually a decent amount of comments (for rust code).
Not bad!
This is one of the nicer ones.
It looks pretty conservative in it's use of Rust's advanced features. The code looks pretty easy to read and follow. There's actually a decent amount of comments (for rust code).
Not bad!
But then there's this Arc, Ref, Pinning and what not - how deep is that rabbit hole?
What tends to make Rust complex is advanced use of traits, generics, iterators, closures, wrapper types, async, error types… You start getting these massive semi-autogenerated nested types, the syntax sugar starts generating complex logic for you in the background that you cannot see but have to keep in mind.
It’s tempting to use the advanced type system to encode and enforce complex API semantics, using Rust almost like a formal verifier / theorem prover. But things can easily become overwhelming down that rabbit hole.
- Overall too complex
- Wrong philosophy: demanding the user to solve problems instead of solving problems for the user
- Trying to provide infinite backwards compatibility with crates, which leads to hidden bitrot
- Slow compilation times
- Claims to be "safe" but allows arbitrary unsafe code, and it's everywhere.
- Adding features to fix misfeatures (e.g. all that lifetime cruft; arc pointers) instead of fixing the underlying problem
- Hiding implementations with leaky abstractions (traits)
- Going at great length to avoid existing solutions so users re-invent it (e.g. OOP with inheritance; GC), or worse, invent more complex paradigms to work around the lack (e.g. some Rust GUI efforts; all those smart pointer types to work around the lack of GC)
- A horrendous convoluted syntax that encourages bad programming style: lot's of unwrap, and_then, etc. that makes programs hard to read and audit.
- Rust's safe code is not safe: "Rust’s safety guarantees do not include a guarantee that destructors will always run. [...] Thus, allowing mem::forget from safe code does not fundamentally change Rust’s safety guarantees."
It already has similar complexity and cognitive demands as C++ and it's going to get worse. IMHO, that's also why it's popular. Programmers love shitty languages that allow them to show off. Boring is good.
Sigh. This is not true. Not the first part, and especially not the last part. `Unsafe` doesn't allow arbitrary, unsafe code. It resets the compiler to a level where most manually managed languages are all the time. You still have to uphold all guarantees the compiler provides, just manually. That's why Miri exists.
It doesn't seem you're making an informed statement at all anywhere in this thread, choosing instead to be hung up on semantics rather than the facts plainly laid out for you.
If that makes me an "enthusiast" then so be it.
Ada is fine, just verbose, kinda fun, no comments about it except that its kinda sad how weak their formal verification is. I prefer Frama-C over it. You can compare Ada and rust but ada is horrible, sincerely horrible at working with ownership. Frama-C can run laps around it as you can verify EVEN arbitrary pointer arithmetic.
Calling rust a horrible abomination is weird. As someone who dabbled in CL for an year, I love the fact that it has proc macros and even tho its harder to use it, i can make my own DSLs and make buildtime compilers!!
That opens up a world of possibilities.We can actually have safer and stricter math libraries! Maybe put us back in era of non-electron applications?
The horrible part might be syntax but eh, its a stupid thing to care about.