Hi guys, I made a completely multiplayer programming game for C++ and python, started it to learn graphics, multithreading and all. ended up creating a small game engine for my game (included a lot of game maths), learnt multithreading and multiprocessing deeply. the game is originally programmed in c++, so had to do everything from scratch. Later ported it to python using pyBind11, wrote the langauge bindings for python. For the multiplayer part, which took the most of the time, ended up creating my own networking protocol( over UDP) according to the game needs.
you can see the project here at my website: https://aiplaygrounds.in