Isn't that primarily a single player game?
Cheating in those is fine. In fact, I think single player games should have cheats built in.
I got stuck on The Legend of Zelda: Skyward Sword because I just couldn't quite get the timing right to pull off some move needed to get past on of the bosses. I would have been able to do it when I was younger but apparently slowed down a little when I got older. I tried many times then gave up and never finished the game.
It would have been great to have a way to tell the game that I just cannot get past that point and have it then provide some other way to continue the game. Maybe nerf that boss so I could kill them. Maybe reveal a quest that will get me something equivalent to whatever I'm supposed to get for killing the boss.
It's competitive multiplayer games where cheating can be questionable.