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420 points solcloud | 1 comments | | HN request time: 0.203s | source
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diggan ◴[] No.41916327[source]
The GitHub languages thing shows it's 82% PHP, 15% JS and some sprinkles with HTML/CSS. But what is the actual client made with? Is it in a different repository? Or is it all implemented in PHP? Impressive if so.

> This is low violence game

I love this description for a game that is all about shooting others in face, planting/defusing bombs and trying to survive while being shot at.

As a side-note, has the OP ever seen a football field? :) Seems to have a bunch of crosses and other out-of-place lines, but I guess the football isn't the focus so probably matters the least :)

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ehnto ◴[] No.41922873[source]
I am not even opposed to violent videogames morally, I just wish there were more creativity in big budget gaming. One of the most interactive mediums available to society, and billions of dollars each year goes into another set of Shooty McMann goes Shooting, Guns Edition.

Sorry, small tangent. This project is still super impressive and I have played thousands of hours of CS so it's cool to see.

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maccard ◴[] No.41923104[source]
> I just wish there were more creativity in big budget gaming. One of the most interactive mediums available to society, and billions of dollars each year goes into another set of Shooty McMann goes Shooting, Guns Edition.

This is overly dismissive, and the sort of thing I'd expect on Reddit.

If you look at the most critically praised and fan praised AAA game of the last.. decade? It's Baldur's Gate 3. In the AAA-budget-quality space there's enough games out there released in the last few years without guns to keep you busy - Disco Elysium, Stardew Valley, Elden Ring, Minecraft, Persona, Witcher, Total War, Alan Wake(*) Stellaris are all in my "recently played" and there's no guns. Generally RPG, Strategy, racing, platformer style games avoid guns for the most part.

You've got AAA games that have guns in them that aren't focused on shooting - Xcom, Fallout come to mind where the guns are just a visual representation of a dice roll.

I know you mentioned "big budget gaming", but there's oodles of small budget games to play too. Balatro, Pacific Drive, Against the Storm, Dredge, Inscryption are all games I've played this year with no guns in them.

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xanderlewis ◴[] No.41923318[source]
What does AAA-budget-quality mean? Minecraft was made by one person and is still a very simple game, utterly unlike the ‘genuinely AAA’ shooters parent was talking about. Same with Stardew Valley and probably several of the others you’re talking about.

Fallout might not be ‘focused on shooting’, but it still has the look of a typical FPS game. It’s as if game developers have mostly converged on a standard game design. There are exceptions, but there’s still so much untapped room to be more creative.

I think it is true that most money in the games industry goes into making games that heavily feature guns. Films are the same; even the seemingly non-violent premises apparently have to involve constant peril and frequent (gun) violence. Maybe it’s a particularly American thing.

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jorvi ◴[] No.41923722[source]
Yup. I agree with the premise of the parent post, but they A) mistook the most critically acclaimed game, it being “The Last of Us” and B) named a whole slew of “indie” titles.
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maccard ◴[] No.41924152[source]
> they A) mistook the most critically acclaimed game, it being “The Last of Us”

I think there's some subjectivity in most critically acclaimed game, and decade. TLOU Part 2 [0] is "slightly" lower than BG3 [1] (to the point you're well into subjectivity), and the remaster [2] technically falls out of the decade criteria by 6 months. I think at the point you're arguing about trying to objectively clarify the best subjective option.

> named a whole slew of “indie” titles.

I named a whole slew of indie titles (in a separate category to things like BG3, Elden Ring, Withcher, Total War, but nonetheless) because the boundaries are fuzzy. Do you mean indie budget (Stardew valley definitely falls into that, but it's an incredibly polished experience, to the level of many AAA games), do you mean "a small team" like Dave the Diver [3], do you mean no publisher - Star Citizen is an indie game by that metric, with it's "indie" budget of $700 million. Or CDPR - they _are_ a publisher, funding their own games (that meet the no-guns criteria too IMO - Cyberpunk 2077 has guns but playing it like a third person shooter isn't really how the game is set up).

I deliberately used the "AAA-budget-quality" term to try and differentiate that; it's subjective (like all art and art reviews are), but for the most part, people (in my opinion) are talking about differentiating "production quality" when they talk about AAA and non-AAA games. First and second party studio games like Zelda, Mario, Crash Bandicoot, had small development teams and budgets that make many definitely-PC-indie games (e.g. Hades) look like blockbusters in comparison.

[0] https://opencritic.com/game/8351/the-last-of-us-part-ii [1] https://opencritic.com/game/9136/baldurs-gate-3 [2] https://opencritic.com/game/234/the-last-of-us-remastered [3] https://www.videogameschronicle.com/news/keighley-weighs-in-...

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1. ◴[] No.41945473[source]