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39 points thenaturalist | 1 comments | | HN request time: 0.203s | source

Hi HN,

coming from a data/ BE background I feel extremely familiar with reasoning about systems and performance from the cloud-infra to the pipeline stack level. Or I'm super familiar with data visualization.

I feel like falling off a cliff when trying to extrapolate that knowledge to the more customer-facing world.

Despite having some tool ideas in the past, I realized I shy away from going towards the front end because I really lack any conecptual frame of how to think about and subsequently implement UI or UX.

I don't mean that in a nitty-gritty-designer focussed way but more like first-principle understanding:

What makes a good color scheme?

What makes a great wording and why?

What's a good form of presenting information?

I feel like I can recognize good UI/UX when I see it (as is often the case with HN company LPs), but I'd totally fail at distilling check boxes that such good examples tick.

Any pointers to how I can learn about these worlds and develop an understanding of what principles UI/UX should follow?

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ninjha01 ◴[] No.41906178[source]
I really like this short book: https://www.refactoringui.com/
replies(3): >>41907151 #>>41907427 #>>41908684 #
1. solardev ◴[] No.41908684[source]
Came here just to look for and upvote this book :)

It's a great, short primer for anyone who needs to do a bit of light UI design as part of their job, but doesn't necessarily want to become a UX/UI specialist.

It's one of the best resources I've come across as a FE dev.