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209 points eliasylonen | 1 comments | | HN request time: 0.192s | source
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singron ◴[] No.41896916[source]
This was really interesting. I don't love the fading out to solve the moire in the final solution. I wonder if some dithering would feel better and give the impression there are lines out there rather than a smooth gray surface? Or maybe some jitter to break up the pattern?

This isn't shown in the post, but sometimes the moire feels worse if you are walking around and the moire has a movement of its own (either flickering/shimmering or sweeping across in uv space), and it's probably a decent benefit to get rid of the moire even if it's imperfect.

replies(1): >>41901338 #
1. LegionMammal978 ◴[] No.41901338[source]
As far as dithering-while-in-motion goes, Lucas Pope has a whole series of posts [0] [1] [2] [3] [4] on his various attempts at implementing the 1-bit dithering effect for his game Return of the Obra Dinn. It seems like for every strategy that does work well, there are many more that don't (or at least, not at the scale he applies it).

[0] https://forums.tigsource.com/index.php?topic=40832.msg104520...

[1] https://forums.tigsource.com/index.php?topic=40832.msg104555...

[2] https://forums.tigsource.com/index.php?topic=40832.msg121719...

[3] https://forums.tigsource.com/index.php?topic=40832.msg135912...

[4] https://forums.tigsource.com/index.php?topic=40832.msg136374...