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160 points todsacerdoti | 1 comments | | HN request time: 0.215s | source
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anyfoo ◴[] No.41898802[source]
> I’ve written a lot of JavaScript. I like JavaScript. And more importantly, I’ve built up a set of skills in understanding, optimizing, and debugging JavaScript that I’m reluctant to give up on.

It's not that hard to do the same for a less terrible language. Choose something markedly different, i.e. a low level language like rust, and you will learn a lot in the process. More so because now you can see and understand the programming world from two different vantage points. Plus, it never hurts to understand what's going on on a lower level, without an interpreter and eco-system abstracting things away so much. This can then feed back into your skills and understanding of JS.

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jauntywundrkind ◴[] No.41899798[source]
> It's not that hard to do the same for a less terrible language.

I miss that brief era when coding culture had a moment of trying to be nice, of not crudely shooting out mouths off at each other's stuff crudely.

JS, particularly with typescript, is a pretty fine language. There's a lot of bad developers and many bad organizations not doing their part to enable & tend to their codebases, but any very popular language will likely have that problem & it's not the languages fault.

It's a weakness & a strength that JS is so flexible, can be so many different things to different people. Even though the language is so so much the same as it was a decade & even two ago, how we use it gone through multiple cycles of diversification & consolidation. Like perl, it is a post-modern language; adaptable & changing, not prescriptive. http://www.wall.org/~larry/pm.html

If you do have negative words to say, at least have the courage & ownership to say something distinct & specific, with some arguments about what it is you are feeling.

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anyfoo ◴[] No.41899836[source]
I’d normally agree with you, but JS is more or less designed to be terrible. It was hacked together by Brendan Eich in literally 10 days, who originally wanted to do something more Scheme-like. It was a quick and dirty hack that got stretched way beyond what it was even meant for.

It then literally had decades of ECMAscript committee effort to shape it into something more useable.

I could repeat the numerous criticisms, but there’s enough funny videos about it that make a much better job pointing out its shortcomings and, sometimes, downright craziness of it.

> but any very popular language will likely have that problem & it's not the languages fault.

No, sorry, just no. I get where you are coming from, but in the case of JavaScript, its history and idiosyncrasies alone set it apart from many (most?) other languages.

Perl for example was made with love and with purpose, I don’t think it’s comparable.

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sswatson ◴[] No.41899881[source]
JS wasn’t created in 10 days. It was prototyped in 10 days, and the prototype contained very little of the stuff people complain about.

Hillel Wayne posted about this recently:

https://www.linkedin.com/posts/hillel-wayne_pet-peeve-people...

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anyfoo ◴[] No.41900000[source]
Okay, I stand corrected. So this prototype didn’t ship, or did it ship and evolve?

Brendan Eich himself calls JS a “rush job” and with many warts though, having had to add aspects that in retrospect he wouldn’t have. This snippet from your link is consistent with that:

    Also, most of JavaScript's modern flaws do *not* come from the prototyping phase. The prototype didn't have implicit type conversion (`"1" == 1`), which was added due to user feedback. And it didn't have `null`, which was added to 1.0 for better Java Interop.

   Like many people, I find JS super frustrating to use.
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1. throwitaway1123 ◴[] No.41900334[source]
This anecdote about the double equality operator might have originated from Eich's chat with Lex Fridman where he states (at about 5 minutes and 26 seconds) that during the original 10 day sprint JavaScript didn't support loose equality between numbers and strings: https://www.youtube.com/watch?v=S0ZWtsYyX8E&t=326s

The type system was weakened after the 10 day prototyping phase when he was pressured by user feedback to allow implicit conversions for comparisons between numbers and serialized values from a database. So it wasn't because he was rushing, it was because he caved to some early user feedback.