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364 points Klasiaster | 1 comments | | HN request time: 0s | source
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akira2501 ◴[] No.41851912[source]
I personally dislike rust, but I love kernels, and so I'll always check these projects out.

This is one of the nicer ones.

It looks pretty conservative in it's use of Rust's advanced features. The code looks pretty easy to read and follow. There's actually a decent amount of comments (for rust code).

Not bad!

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wg0 ◴[] No.41855386[source]
Otherwise is a decent language but what makes it difficult is the borrow semantics and lifetimes. Lifetimes are more complicated to get your head around.

But then there's this Arc, Ref, Pinning and what not - how deep is that rabbit hole?

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oersted ◴[] No.41856306[source]
I don’t entirely agree, you can get used to the borrow checker relatively quickly and you mostly stop thinking about it.

What tends to make Rust complex is advanced use of traits, generics, iterators, closures, wrapper types, async, error types… You start getting these massive semi-autogenerated nested types, the syntax sugar starts generating complex logic for you in the background that you cannot see but have to keep in mind.

It’s tempting to use the advanced type system to encode and enforce complex API semantics, using Rust almost like a formal verifier / theorem prover. But things can easily become overwhelming down that rabbit hole.

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jonathanstrange ◴[] No.41859789[source]
It's just overengineered. Many Rust folks don't realize it because they come from C++ and suffer from Stockholm Syndrome.
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junon ◴[] No.41869044[source]
How is it overengineered?
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jonathanstrange ◴[] No.41877577[source]
That's my personal opinion after I've learned it and read Klabnik's book. I'm aware that other people's mileage differs. I'm listing a few reasons below.

- Overall too complex

- Wrong philosophy: demanding the user to solve problems instead of solving problems for the user

- Trying to provide infinite backwards compatibility with crates, which leads to hidden bitrot

- Slow compilation times

- Claims to be "safe" but allows arbitrary unsafe code, and it's everywhere.

- Adding features to fix misfeatures (e.g. all that lifetime cruft; arc pointers) instead of fixing the underlying problem

- Hiding implementations with leaky abstractions (traits)

- Going at great length to avoid existing solutions so users re-invent it (e.g. OOP with inheritance; GC), or worse, invent more complex paradigms to work around the lack (e.g. some Rust GUI efforts; all those smart pointer types to work around the lack of GC)

- A horrendous convoluted syntax that encourages bad programming style: lot's of unwrap, and_then, etc. that makes programs hard to read and audit.

- Rust's safe code is not safe: "Rust’s safety guarantees do not include a guarantee that destructors will always run. [...] Thus, allowing mem::forget from safe code does not fundamentally change Rust’s safety guarantees."

It already has similar complexity and cognitive demands as C++ and it's going to get worse. IMHO, that's also why it's popular. Programmers love shitty languages that allow them to show off. Boring is good.

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junon ◴[] No.41883465[source]
> Overall too complex

Completely subjective. I've learned all there is to learn about Rust's syntax and most of its standard libraries, I think, and it's really not all that, in my personal opinion. There are certainly much more complex languages out there, even dynamic languages. I'd argue Typescript is more complex than Rust as a language.

> Wrong philosophy: demanding the user to solve problems instead of solving problems for the user

I have no idea what you mean by this. Do you mean you want more magic?

> Trying to provide infinite backwards compatibility with crates, which leads to hidden bitrot

Backwards compatibility reduces bitrot. Bitrot is when the ecosystem has moved on to a point of not supporting features used by stale code, thus making the code partially or completely unusable in newer environments as time progresses and the code doesn't update.

The Rust editions explicitly and definitively solve the bitrot problem, so I'm not sure what you're on about here.

> Slow compilation times

Sure, of course. That's really the biggest complaint most people have, though I've had C++ programs take just as long. Really depends on how the code is structured.

> Claims to be "safe" but allows arbitrary unsafe code, and it's everywhere.

Unsafe isn't a license to kill. It also doesn't allow "arbitrary" code. I suggest reading the rustnomicon, the book about Rust undefined behavior. All `unsafe` code must adhere to the postcondition that no undefined behavior is present. It also doesn't remove borrow checking and the like. Without `unsafe` you couldn't do really anything that a systems language would need to do in certain cases - e.g. writing a kernel requires doing inherently unsafe things (e.g. switching out CR3) where no compiler on earth currently written will understand those semantics.

People seem to parrot this same "unsafe nullifies rust's safety" without really understanding it. I suppose they could have renamed the `unsafe` keyword `code_the_does_stuff_unverifiable_by_the_compiler_so_must_still_adhere_to_well_formed_postrequisites_at_risk_of_invoking_undefined_behavior` but alas I think it'd be pretty annoying to write that so often.

It's pretty typical to abstract away `unsafe` code into a safe API, as most crates do.

> Adding features to fix misfeatures (e.g. all that lifetime cruft; arc pointers) instead of fixing the underlying problem

Lifetimes aren't "cruft", not sure what you mean. They've also been elided in a ton of cases.

An "arc pointer" isn't a thing; there's ARC (which is present in every unmanaged language, including C++, Objective-C, Swift, etc). I'm not sure what the "underlying problem" is you're referring to. Rust takes the position that the standard library shouldn't automatically make e.g. Mutexes an atomically reference counted abstraction, but instead allow the user to determine if reference counting if even necessary (Rc<Mutex>) and if it should be atomic so as to be shareable across cores (Arc<Mutex>). This type composure is exactly why Rust's type system is so easy to work with, refactor and optimize.

> Hiding implementations with leaky abstractions (traits)

Sorry for being blunt but this is a word salad. Traits aren't leaky abstractions. In my personal experience they compose so, so much better and have better optimization strategies than more rigid OOP class hierarchies. So I'm not sure what you mean here.

> Going at great length to avoid existing solutions so users re-invent it (e.g. OOP with inheritance; GC), or worse, invent more complex paradigms to work around the lack (e.g. some Rust GUI efforts; all those smart pointer types to work around the lack of GC)

Trait theory has been around for ages. GC is not a silver bullet and I wish people would stop pretending it was. There are endless drawbacks to GC. "All those smart pointer types" -- which ones? You just seem to want GC. I'm not sure why you want GC. GC solves few problems and creates many more. It can't be used in a ton of environments, either.

> A horrendous convoluted syntax that encourages bad programming style: lot's of unwrap, and_then, etc. that makes programs hard to read and audit.

This is completely subjective. And no, there's not a lot of `and_then`, I don't think you've read much Rust. Sorry if I'm sounding rude, but it's clear to me by this point in my response that you've played with the language only at a very surface level and have come to some pretty strong (and wrong) conclusions about it.

If you don't like it, fine, but don't try to assert it as being a bad language and imply something about the people that use it or work on it.

> Rust's safe code is not safe: "Rust’s safety guarantees do not include a guarantee that destructors will always run. [...] Thus, allowing mem::forget from safe code does not fundamentally change Rust’s safety guarantees."

You misunderstand what it's saying there but I'm honestly tired of rehashing stuff that's very easily researched that you seem to not be willing to do.

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1. jonathanstrange ◴[] No.41888346[source]
That's a lengthy and passionate reply. The phrases "in my opinion" and "other people's mileage may differ" should have given away that my take was mostly subjective opinion. Rust is definitely not a language for me and would be a bad choice for the projects I'm working on. I continue to think it's totally overengineered. But, as noted before, other people's mileage may differ.

As long as the Rust fans stick to their favorite language, everybody can be happy.