←back to thread

52 points zomh | 1 comments | | HN request time: 0.2s | source

As a fan of dense New York Times-style crosswords, I challenged myself to create topic-specific puzzles. It turns out that generating crosswords and efficiently placing words is a non-trivial computational problem.

I started the project, "Joystick Jargon" combining traditional crossword elements with gaming-related vocabulary. Here's the technical process behind it:

1. Data Source: Used a 3.8 Million Rows Reddit dataset from Hugging Face (https://huggingface.co/datasets/webis/tldr-17).

2. Data Filtering: Narrowed down to gaming-related subreddits (r/gaming, r/dota2, r/leagueoflegends).

3. Keyword Extraction: Employed ML techniques, specifically BERT-embeddings and cosine similarity, to extract keywords from the subreddits.

4. Data Preprocessing: Cleaned up data unsuitable for crossword puzzles.

5. Grid Generation: Implemented a heuristic crossword algorithm to create grids and place words efficiently.

6. Clue Generation: Utilized a Large Language Model to generate context-aware clues for the placed words.

The resulting system creates crossword puzzles that blend traditional elements with gaming terminology, achieving about a 50-50 mix.

This project is admittedly overengineered for its purpose, but it was an interesting exploration into natural language processing, optimization algorithms, and the intersection of traditional word games with modern gaming culture.

A note on content: Since the data source is Reddit, some mature language may appear in the puzzles. Manual filtering was minimal to preserve authenticity.

You can try the puzzles here: <https://capsloq.de/crosswords/joystick-jargon>

I'm curious about the HN community's thoughts on this approach to puzzle generation? What other domains might benefit from similar computational techniques for content creation?

Show context
zeugmata9 ◴[] No.41885188[source]
Echoing what vunderba said, it's hard for me to enjoy this because I'm used to the symmetric layouts of e.g. the NYT and the satisfying flavor of their clues.

However, this is well done and it inspired a thought- I wonder if it would be possible to procedurally generate word games, such as a mini crossword or word ladder or so on, as part of a language learning regime? Think Duolingo but for word puzzle fans.

As an example, you solve a mini crossword every day where 80% of the clues/answers are in English, and 20% are drawn from a progressive set of vocabulary in the other language.

replies(2): >>41885207 #>>41887232 #
1. zomh ◴[] No.41887232[source]
TY for the feedback. I like the idea and its an interesting twist. Gamified learning is also a good market i think?