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379 points mobeigi | 1 comments | | HN request time: 0s | source
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snarfy ◴[] No.41862807[source]
For UT2004, you can ban by player GUID (a hash of the CD key) or IP. With the game abandoned by Epic, a number of key generators have cropped up, which makes GUID bans useless. IP bans only go so far with VPNs costing $2 these days.

The main solutions we have today are IP ban + VPN blocking using a database of known VPN subnets and adding them all to the firewall, and a similar fingerprinting technique which scans their folder structure of certain system folders.

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1. cookiengineer ◴[] No.41885146[source]
I don't understand why cheaters are such a problem when it comes to bans.

Why ban them? Flag them as cheaters behind the scenes, and let them only join cheater-only servers. They'll stop soon enough.

It's like telling a web scraper that its IP was banned. It's stupid cause you will have nothing to gain from that strategic move. A better way is to flag a web scraper IP behind the scenes, and give them only garbage data, randomly injected/inserted into the pages. That'll teach them not to scrape your website :D

In my opinion the same goes for cheat detection. You will only lose the strategic advantage you have by banning them, because rotating IPs or CD keys or accounts is just a minor inconvenience for them.