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Factorio – Visualizing construction material dependencies
(community.wolfram.com)
183 points
bschne
| 3 comments |
18 Oct 24 06:25 UTC
|
HN request time: 0.75s
|
source
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fergie
◴[
18 Oct 24 07:07 UTC
]
No.
41877016
[source]
▶
>>41876821 (OP)
#
Is Factorio HNs favourite game or is it Civ V?
replies(9):
>>41877020
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>>41877022
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>>41877037
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>>41877087
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>>41877102
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>>41877133
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>>41877479
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1.
veidelis
◴[
18 Oct 24 08:44 UTC
]
No.
41877479
[source]
▶
>>41877016
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My vote goes to Oxygen Not Included
replies(1):
>>41877592
#
ID:
GO
2.
MaxikCZ
◴[
18 Oct 24 09:07 UTC
]
No.
41877592
[source]
▶
>>41877479 (TP)
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I want to love that game, but it has sharp corners that you only discover with time, and that require painful workarounds. Factorio devs, on the other hand, actively eliminate almost every such case, making the playtrough just pure bliss
replies(1):
>>41877680
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3.
HPsquared
◴[
18 Oct 24 09:26 UTC
]
No.
41877680
[source]
▶
>>41877592
#
That's something I have noticed with a lot of really good games. The edges are all lovingly smoothed off by hand. It's a lot of work.
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