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214 points lawrenceyan | 1 comments | | HN request time: 0.202s | source
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tzs ◴[] No.41874291[source]
OT: what's the state of the art in non-GM level computer chess?

Say I want to play chess with an opponent that is at about the same skill level as me, or perhaps I want to play with an opponent about 100 rating points above me for training.

Most engines let you dumb them down by cutting search depth, but that usually doesn't work well. Sure, you end up beating them about half the time if you cut the search down enough but it generally feels like they were still outplaying you for much of the game and you won because they made one or two blunders.

What I want is a computer opponent that plays at a level of my choosing but plays a game that feels like that of a typical human player of that level.

Are there such engines?

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Scene_Cast2 ◴[] No.41875838[source]
I'm currently trying to build one, fwiw.
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1. andrelaszlo ◴[] No.41876114[source]
Cool! I've been wondering for s while if it wouldn't be possible to use lichess games for various ratings to make typical mistakes.

I'm also curious about if it would be possible to mimic certain playing styles. Two beginners can have the same rating but one might lose because they have a weak opening, and the other one because they mess upo the end game, for example.

Random mistakes doesn't mimic human play very well.