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365 points lawrenceyan | 3 comments | | HN request time: 0.419s | source
1. jackmalpo ◴[] No.41875035[source]
what i would love is an engine that thinks more like a human. presumably since this uses stockfish annotated games, it basically ends up thinking like a computer. thinking like a human would be awesome for game reviews to walk through things to note in different positions (tuned to my elo).
replies(2): >>41875976 #>>41880025 #
2. levocardia ◴[] No.41875976[source]
Or a model whose performance is measured via its efficiency of learning--in other words, how many games does it need to play to learn to play at X level? The reason Magnus Carlsen is impressive is because he's reached his ability level in chess under enormous time and computation constraints, compared to a computer. His efficiency of learning is extraordinary compared to that of any chess engine.
3. 7373737373 ◴[] No.41880025[source]
Or even the opposite end of the spectrum - with extremely limited resources (memory/program size/computation time): https://rlc-chess.com/ - like demoscene programs. Capable 1kb chess programs exist!