←back to thread

166 points lawrenceyan | 1 comments | | HN request time: 0s | source
Show context
joelthelion ◴[] No.41873554[source]
I wonder if you could creatively combine this model with search algorithms to advance the state of the art in computer chess? I wouldn't be surprised to see such a bot pop up on tcec in a couple years.
replies(2): >>41873666 #>>41873900 #
alfalfasprout ◴[] No.41873666[source]
The thing is classical chess (unlike eg; go) is essentially "solved" when run on computers capable of extreme depth. Modern chess engines play essentially flawlessly.
replies(5): >>41873728 #>>41873731 #>>41873743 #>>41873853 #>>41873911 #
1. primitivesuave ◴[] No.41873911[source]
This is accurate for endgames only. In complicated positions, there is still room for improvement - the recent game of lc0 vs stockfish where lc0 forced a draw against an impending checkmate is a good example. There is currently no way for a chess engine searching a massive game tree can see how an innocuous pawn move enables a forced stalemate 40 moves down the line.