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How I failed to make a game: Raycasting on the GBA
(mcejp.github.io)
87 points
mcejp
| 1 comments |
15 Oct 24 22:53 UTC
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HN request time: 0.203s
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17 Oct 24 19:51 UTC
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>>41853942 (OP)
#
Tangentially related, I've been extremely impressed following 3DSage's work. I've only dipped my toe into GBA programming ("hello world"-level stuff), and the fact that they built a real-time 3D level editor is mind-blowing to me.
https://www.youtube.com/watch?v=msM_oYqUMT0
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