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266 points awkravchuk | 2 comments | | HN request time: 0s | source
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ertucetin ◴[] No.41872047[source]
This is a very good read. I’m developing a multiplayer, third-person, spell-based shooter game using Lisp (ClojureScript). It’s a 3D web-based game. I’ll also be writing a blog post about my journey, including the tools and abstractions I created for the project. If you’re interested, here’s a demo link: https://wizardmasters.io
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fire_lake ◴[] No.41872184[source]
Jon Blow tried to make a game like this way back. It might be worth learning how/why it failed.
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tines ◴[] No.41872192[source]
Link to any video or anything on the subject?
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1. adamrezich ◴[] No.41872764[source]
Unless I'm mistaken, I think fire_lake might be referring to a wholly unrelated first-person RPG spellcasting game project wherein the player would draw glyphs with their mouse in order to cast spells, and then there would be a surprise later in the game based on this mechanic (which was later repurposed for The Witness).
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2. modernerd ◴[] No.41872869[source]
Yes, it reminded me of his talk on prototyping:

https://www.youtube.com/watch?v=ISutk1mauPM&t=426s