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Gamedev in Lisp. Part 2: Dungeons and Interfaces
(gitlab.com)
266 points
awkravchuk
| 2 comments |
17 Oct 24 13:26 UTC
|
HN request time: 0s
|
source
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Guthur
◴[
17 Oct 24 14:46 UTC
]
No.
41870173
[source]
▶
>>41869460 (OP)
#
The event loop is brilliant example for how much `loop` is a full blown iteration DSL... love it or hate it ;)
replies(2):
>>41870202
#
>>41871308
#
BoingBoomTschak
◴[
17 Oct 24 16:46 UTC
]
No.
41871308
[source]
▶
>>41870173
#
Why loop when you can
https://iterate.common-lisp.dev/
instead? No s-expr-less alien syntax, no need for `do` to switch to back to Lisp syntax, normal `if`/`when` without the ugly `else`/`end` and generally useful features added.
replies(2):
>>41871713
#
>>41873430
#
1.
Jtsummers
◴[
17 Oct 24 17:30 UTC
]
No.
41871713
[source]
▶
>>41871308
#
Have they fixed the problem in Iterate yet where it breaks any uses of the built-in
count
function?
replies(1):
>>41872696
#
ID:
GO
2.
BoingBoomTschak
◴[
17 Oct 24 19:00 UTC
]
No.
41872696
[source]
▶
>>41871713 (TP)
#
Sadly no. Biggest bug in there, "fortunately". Easy to patch, though.
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