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379 points mobeigi | 7 comments | | HN request time: 0.792s | source | bottom
1. stevefan1999 ◴[] No.41870537[source]
> I'm not being funny and I mean no disrespect.

> But cheaters are cunts. They're cunts now, they've always been cunts.

> And the only thing that's going to change is they're going to become bigger cunts.

> Maybe have some more cunt kids.

That statement is really shows how big of a dick you are, like come on man, it's just a game. Without learning game cheats and writing trojans and botnets since 14, although I'm kind of clean now, I wouldn't have mastered C++, C# and Java together and later get deep into computer science (and cybersecurity to some extent).

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2. RedCurrent ◴[] No.41870571[source]
I disagree. Cheating in singleplayer games is fine, but you're ruining the experience of others when hacking in multiplayer games.
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3. stevefan1999 ◴[] No.41870646[source]
> but you're ruining the experience of others when hacking in multiplayer games

What I meant was, cheating can be a good learning experience to programming for a lot of kids, because they get immediate feedback and rewards. At least that's what I see it as.

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4. ◴[] No.41870647[source]
5. RedCurrent ◴[] No.41870720{3}[source]
I'm with you, but the environment they cheat in matters. Learning to hack with CTFs is great, but against real targets? Of course, I'm overplaying the severity of cheating a bit, but the point still stands.
6. lightbulbish ◴[] No.41870747{3}[source]
By breaking the agreed-upon rules you gain resources and others lose resources (energy, morale, money, w/e). That the activity impacts the cheater in other ways is beside the point if its a dick move or not.
replies(1): >>41870925 #
7. stevefan1999 ◴[] No.41870925{4}[source]
> By breaking the agreed-upon rules you gain resources and others lose resources (energy, morale, money, w/e).

Ah, isn't that something politicians and countries around the world always do? And you think game cheating is a bigger problem?