/top/
/new/
/best/
/ask/
/show/
/job/
^
slacker news
login
about
←back to thread
Gamedev in Lisp. Part 2: Dungeons and Interfaces
(gitlab.com)
266 points
awkravchuk
| 3 comments |
17 Oct 24 13:26 UTC
|
HN request time: 0.896s
|
source
1.
dunefox
◴[
17 Oct 24 14:00 UTC
]
No.
41869767
[source]
▶
>>41869460 (OP)
#
Nice, just this week I started developing a roguelike in Python, but Lisp might be cool as well.
replies(1):
>>41869799
#
ID:
GO
2.
awkravchuk
◴[
17 Oct 24 14:05 UTC
]
No.
41869799
[source]
▶
>>41869767 (TP)
#
There's also this full-fledged Lisp-based roguelike tutorial:
https://nwforrer.github.io/posts/roguelike-tutorial-part1
replies(1):
>>41872862
#
3.
varjag
◴[
17 Oct 24 19:19 UTC
]
No.
41872862
[source]
▶
>>41869799
#
There's also Langband: a fairly complete Angband clone written in CL by my late friend. Including SDL/tiled version; however the code is pre-Quicklisp and it'd probably would be some work to get it to run again.
https://github.com/fufie/lambdarock
↑