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379 points mobeigi | 1 comments | | HN request time: 0.335s | source
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LinuxAmbulance ◴[] No.41862747[source]
Excellent write up and solution. Cheating in video games makes for a wretched experience for those who don't cheat.

It's crazy how rampant cheating in multiplayer games, especially competitive ones has gotten. Ten years ago, I thought it was at an extreme, but it's only gone up since then.

Part of the problem is that for some software developers, writing cheats brings in a massive amount of money.

So instead of some teenager messing around making unsophisticated cheats, you have some devs that are far better at writing cheats than game developers are at preventing them.

It doesn't help that game devs have to secure everything, everywhere, but cheat devs only have to find a single flaw.

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BlueTemplar ◴[] No.41865147[source]
Some competitive multiplayer games.

Which seem to be exclusively FPS games with ~10+M players ?

I don't even remember the last time when I've heard of a game outside that very narrow (albeit decently popular) category to have complaints about cheaters. Meanwhile for these games, I hear about it like every month, and all this despite this genre being amongst the ones that I play the least !

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ClassyJacket ◴[] No.41865819[source]
Well, it's just a genre that's immensely popular and easy to cheat in.

If you have access to the game's memory etc, it's pretty easy to create an aimbot or thing that lets you see thru walls et cetera.

How you gonna cheat in a moba? It's a strategy game, you need, like, cutting edge AI to beat the best humans at it. In fact OpenAI specifically worked on an AI to play Dota 2, it was that hard.

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1. jeemusu ◴[] No.41868276[source]
You don't need to improve your individual performance to cheat, anything that improves game-sense works just as well. A common one for moba (and other genres) is a radar style hack, which can show an overlay of the map with the player locations in real time. Knowing where you enemies are at all times is a HUGE advantage in a moba.