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406 points vk6 | 2 comments | | HN request time: 0.001s | source
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Etheryte ◴[] No.41867389[source]
Given the severity, I can't help but feel that this is underpaid at the scale Google is at. Chrome is so ubiquitous and vulnerabilities like these could hit hard. Last thing they need to do is to send the signal that it's better to sell these on the black market.
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thrdbndndn ◴[] No.41867548[source]
I hate that every time a vulnerability is posted, someone has to argue about whether the bounty is high enough. It’s always followed by, "blah blah, they're pushing whitehats to sell it on the black market."

Vulnerabilities will always sell for more on the black market because there’s an added cost for asking people to do immoral and likely illegal things. Comparing the two is meaningless.

To give a straightforward answer: no, I don’t think $20k is underpaid. The severity of a bug isn't based on how it could theoretically affect people but on how it actually does. There's no evidence this is even in the wild, and based on the description, it seems complicated to exploit for attacks.

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n2d4 ◴[] No.41867627[source]
> The severity of a bug isn't based on how it could theoretically affect people but on how it actually does

No, it's priced on demand and supply like anything else; bug bounties are priced to be the amount that Google thinks it takes to incentivise hunters to sell it to them, vs. to black hats.

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1. thrdbndndn ◴[] No.41867670[source]
I actually don't believe so.

Not everything is priced on demand and supply -- at least not strictly.

Of course the potential of abuse is part of the equation, but I think Google (or similar large companies) simply has a guideline of how the amount of the bounty is decided, than surveying the market to see what its "actual value" is. It's not exactly a free market, at least not on Google's side.

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2. n2d4 ◴[] No.41867696[source]
I assure you that when Google set those bounties, they thought about how much they would have to pay white hats to make them do the right thing. Of course, it's a highly illiquid market (usually there's just one seller and only a handful of buyers), and so the pricing is super inefficient (hence based on guidelines and not surveying on every individual bug), but the logic remains.