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379 points mobeigi | 1 comments | | HN request time: 0s | source
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snarfy ◴[] No.41862807[source]
For UT2004, you can ban by player GUID (a hash of the CD key) or IP. With the game abandoned by Epic, a number of key generators have cropped up, which makes GUID bans useless. IP bans only go so far with VPNs costing $2 these days.

The main solutions we have today are IP ban + VPN blocking using a database of known VPN subnets and adding them all to the firewall, and a similar fingerprinting technique which scans their folder structure of certain system folders.

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TechDebtDevin ◴[] No.41865762[source]
Who is gaming in a competitive game behind a VPN.. I suppose if its your only option, but I don't think this would be a great playing experience.
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1. hnick ◴[] No.41866153[source]
Can help routing induced latency as the other comment says (or force a new route if having downstream issues with your ISP peering), and some games in the past could leak IPs especially if using a p2p model and a VPN can mitigate that (especially one that only routes traffic for the game).

IIRC you also need one when playing from some countries, whether due to legal reasons or server restrictions.