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379 points mobeigi | 1 comments | | HN request time: 0.245s | source
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beeboobaa3 ◴[] No.41862678[source]
> If a player joins with a different Steam ID but with an IP address that is already banned, the system now re-bans them

This works great until you realize you're punishing innocent players because of CGNAT and IP addresses getting rotated. Cheaters usually know how to get their router to request a new IP address. That IP address then gets assigned to someone else later.

replies(4): >>41862691 #>>41862695 #>>41862730 #>>41862737 #
cwmma ◴[] No.41862695[source]
They addressed this in the section entitled "Problematic cases of IP address fingerprinting"
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lagadu ◴[] No.41863340[source]
I always found it funny how ip bans seemed to be so popular despite being apparently completely ineffective until I realized this was mostly a US thing. In my country (2 of them that I've lived in, in fact) ISPs always assign the client a dynamic address from their very large pools every time I reconnect. This was as true back in the 28.8kb dial up days as it is in the 10gbit FTTH days we live in. Having a static IP address here has always been a service you have to pay for.

I remember this being hilarious when idiots would ip ban me back on the IRC days: "oh no, I have to press the reconnect button!"

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1. BlueTemplar ◴[] No.41865326[source]
Is it ? I'm not in the US and I've always had a fixed IP.

Which seems to have been best practice for IPv4 and is still best practice with IPv6 :

https://www.ripe.net/publications/docs/ripe-690/#5--end-user...