> If I want complicated, I would just pick C++ which I typically would never want
In my opinion, complexity doesn't scale linearly like this. Sometimes, in fact often times, having more complex tools means a simpler process and end result.
It's like building a house. A hammer and screwdriver are very simple. A crane is extremely complex. But which simplifies building a house? A crane. If I wanted to build a house with only a hammer and screwdriver, I would have to devise incredibly complex processes to get it done.
You see the same type of thing in programming languages. Making a generic container in C++ is trivial. It's very, very hard in C. You can make it kind of generic. You can use void * and do a bunch of manual casting. But it's cumbersome, error prone, and the code is more complex. It's counter-intuitive - how can C, a simpler language, produce code that is more complex than C++?
Or look at std::sort vs qsort. The power of templates and functors makes the implementation much simpler - and faster! We don't have to pass around void * and dereference them at runtime, instead we can build in comparison into the definition of the function itself. No redirection, no passing on the stack, and we can even go so far as to inline the comparison function.
There's really lots of examples of this kind of stuff. Point being, language complexity does not imply implementation complexity.