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379 points mobeigi | 1 comments | | HN request time: 0.215s | source
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ZeroCool2u ◴[] No.41862659[source]
Server side only anti-cheat is one of the problem domains that I'd really love to work on at some point in my career. This is the type of adversarial arms race that just seems really fun to think long and hard about.
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1. arminiusreturns ◴[] No.41864555[source]
Something I'm working on now. The real issue is that you get more perf hits trying to do all the important stuff server side, so devs have become lazy and offloaded more to the client than they should have, and then that became the standard. Moving all important actions server side isn't easy or cheap but it's how you prevent cheating much more holistically.

Now add in that I'm running a physics-heavy game with 120 tickrate, (considering higher after more tests), with fine motor control action combat, aimed to scale to mmorpg size, and it really becomes a challenge!