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379 points mobeigi | 5 comments | | HN request time: 0.225s | source
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ZeroCool2u ◴[] No.41862659[source]
Server side only anti-cheat is one of the problem domains that I'd really love to work on at some point in my career. This is the type of adversarial arms race that just seems really fun to think long and hard about.
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1. andrewmcwatters ◴[] No.41864365[source]
The state of the art is pretty boring and you can learn about user command payloads in an afternoon.

The world is much more complex now that YOLO-based aimbots exist, and I think the real answer is that anti-cheats are now defeatable, period.

You can craft a private binary that has no hash registered to any major anti-cheat service on the client-side, and on the server-side you’re limited to what is allowed by game rules.

Since there’s no mechanisms for preventing super human reflexes, and there probably shouldn’t be, it’s an issue that cannot be solved anymore.

So you need community judgement, and that too is boring. Good players being accused of cheating in Counter Strike is a years old and entertaining problem.

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2. BlueTemplar ◴[] No.41865066[source]
> now that YOLO-based aimbots exist

the what ?!?

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3. mardifoufs ◴[] No.41865154[source]
Probably refers to the YOLO family of object detection/classification models. Though I wasn't aware that they could be used for something like cheating in csgo. They are really fast compared to most AI models but I thought that it still wouldn't be fast enough to give you a real advantage (especially for pros), as cheats usually depend on "wall hacks" or similar, and being able to see more than what you could see on your screen.
4. ◴[] No.41865155[source]
5. genpfault ◴[] No.41869604[source]
https://en.wikipedia.org/wiki/You_Only_Look_Once