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783 points Keavon | 2 comments | | HN request time: 0.401s | source

For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :)

Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/

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bangaladore ◴[] No.41854144[source]
I had to re-read your intro paragraph a few times to understand what this is supposed to be.

I read it as a replacement for Blender, but upon testing it I was confused as everything was 2D and looks like Photoshop.

But no, you meant the next Photoshop, while referencing Blender as a popular open source version of closed-source 3D modeling/rendering software? Is that right?

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underbiding ◴[] No.41854536[source]
but its not really photoshop either because its targeting vector based graphics, whereas Photoshop is mainly raster-based.

I'm not up on Adobe (I use InkScape which is sort of the default open-source / free alternative) but I guess Adobe Illustrator is the closest analogue here.

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1. mirekrusin ◴[] No.41858032[source]
Author says raster focus next year, intention to support both and frankly it sounds like great idea.
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2. aDyslecticCrow ◴[] No.41858785[source]
Procedural node-based raster editing can become insane. Do things vectors cannot, but with infinite resolution. There are already fractal examples on the website which would murder any vector renderer.