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783 points Keavon | 1 comments | | HN request time: 0.203s | source

For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :)

Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/

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emmanueloga_ ◴[] No.41854698[source]
Wow this looks fantastic! Good open-source tools for design are so necessary [1].

You should probably add Graphite to this list [2]. I'll definitely try Graphite and follow its progress.

Good luck!

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1: https://www.youtube.com/watch?v=lthVYUB8JLs

2: https://github.com/KenneyNL/Adobe-Alternatives

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Keavon ◴[] No.41855484[source]
Thanks! I'll open it up to the community to suggest Graphite's inclusion in lists like that one but I'll abstain from doing that myself. I should mention that, at the present moment, the only category we'd appropriately fit under is the Illustrator alternatives. Next year we will be building towards raster editing as our next core competency, but vector editing is the only one we've focused on so far.
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nicoburns ◴[] No.41855973[source]
Really looking forward to having something with decent vector AND raster capabilites. That niche is currently unfilled unless one wants to run an old version of Fireworks in a VM...
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1. Keavon ◴[] No.41856011[source]
I keep reading occasional people talk about Fireworks with a wistful bygone "what could have been" for raster + vector. That's older than my era (although I was old enough to grow up making Flash animations and games) so I never got to know Fireworks, but I do hope to finally build a worthy solution after all this time. The neat part is that, in Graphite, raster content (brushes, patterns, noise, filters, effects, Mandelbrot Set fractals, etc.) is procedurally generated on-the-fly at the current viewing resolution, just like vector content. So they both interact harmoniously in a way no other editor has been able to manage.