Hello. I recently developed Pumpkin, Its a efficent and fast Minecraft server completely written in Rust from the ground up, Check it out :D
Cool! Would be interesting to understand how to multithreading works? Is it just the "easy" parts or actual operations related to the world as well?
Currently Pumpkin has not much multi-threading but we want to go all in. There is already a good structure for multi-threading, We want to make everything multi-threaded what benefits from it