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345 points alex_medvedev | 1 comments | | HN request time: 0.199s | source
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mobeigi ◴[] No.41848325[source]
Are there any benchmarks for it? How much faster is it than a vanilla server?

I know Minecraft servers tend to get extremely resource intensive as the player count creep and people run extremely beefy servers to handle the load and still offer poor TPS.

replies(1): >>41850480 #
alex_medvedev ◴[] No.41850480[source]
Hey, Your lucky, i just made benchmarks all this time :D. Check them out https://snowiiii.github.io/Pumpkin/about/benchmarks.html
replies(3): >>41850648 #>>41850872 #>>41851461 #
kridsdale3 ◴[] No.41850872[source]
I literally said Holy Shit out loud. This is an incredible improvement, and I'll refer to this in the future when I'm asked if we should make something new in Java.
replies(3): >>41850970 #>>41851052 #>>41852144 #
dpedu ◴[] No.41852144[source]
Keeping in mind that this server appears to implement only a tiny subset of the features the ones it is benchmarked against do... No lighting, mob spawning, mob ai, redstone functionality, tree or plant growth, water/lava flow, etc.
replies(1): >>41853930 #
Aeolun ◴[] No.41853930[source]
These wouldn’t significantly affect the first 10 chunks loaded?
replies(1): >>41855401 #
1. misiek08 ◴[] No.41855401[source]
More than a "yes, it should". While loading chunks you need to take redstone, nature and mobs into account. If you don’t - you need to find them and resolve at runtime with even bigger costs, relying solely on difference between programming languages in performance.